       texture{ pigment{ color rgb<0.95,0.90,0.85> }
                normal { pigment_pattern{brick color rgb 0.2, color rgb 0.8 
                         scale 0.07  turbulence 1.4} 1}
                finish { diffuse 0.8
                         phong 1  phong_size 5 reflection 0.15}
              }  
