       texture{ Polished_Chrome 
                pigment{ color rgb<1,0.9,0.3>*0.8 }
                normal { pigment_pattern{ crackle  
                                         colour_map {[0, rgb 0]
                                                     [1, rgb 1]} 
                                         scale 0.1}2}
                finish { diffuse 0.9  phong 1 }
              } // end of texture
