         texture{ pigment{ crackle scale 1.5 turbulence 0.1 
                           color_map{[0.04 color Black] 
                                     [0.09 color Black] 
                                     [0.12 color rgb<1,0.65,0>] 
                                     [1.00 color rgb<1,0.65,0>]
                                    } // end of color_map
                           scale 0.15
                         } // end of pigment
             
                  normal {bumps 0.75 scale 0.02}
                  finish {ambient 0.15 diffuse 0.85 phong 1} 
                  rotate<0,0,0>  translate<0.01, 0.04, 0.00>
                } // end of texture
