       texture{ pigment{ color rgb<0.9,0.65,0.55> }
                normal { pigment_pattern{brick color rgb 0.2, color rgb 0.8 
                         scale 0.07  turbulence 0.9} 1}
                finish { diffuse 0.9 
                         phong 1 phong_size 10 reflection 0.15}
               } // end of texture
